![]() The worlds are not as big as they first appear as they are constructed of repeating elements. This sets up a basic puzzle challenge of geometry, gravity, doors and buttons.Īfter an hour or so, the game opens up and makes it clear that the architecture is in fact the real puzzle. Each of these surfaces is colour coded and you can only interact with objects of the corresponding colour. You are basically turning walls into floors. You soon discover that you can walk up to any surface and press a button to change gravity to that plane. It takes time to master and enjoy, but with patience and effort offers an experience like encountering an ancient cathedral. You play from a first-person perspective and explore a beautiful, and what seems to be an abstract world, bereft of colour. With such a low cost of entry for a title I think all gamers should experience, now is the best time to enjoy these titles before any whisper of delisting comes about.Manifold Garden is inspired by Escher drawings and the reality-bending moments in the film Inception. Howlongtobeat places both games at 30 hours if you focus on the story, and up to 73 hours for completionists. ![]() Gravity Rush Remastered hits a low of $7.49 on sale, whereas Gravity Rush 2 is only $19.99 at full price. While it’s sad to see Gravity Rush go by the wayside, it can still be enjoyed to this day. What once was fog in Gravity Rush 2 could be a grandiose landscape where the player could see anything in front of them and think, “ yeah, I can travel there.” Throw in DualSense feedback to simulate the wind zooming past the player and I can only imagine the boundaries this title could push. This is particularly disappointing as this series could have positively flourished with the current hardware of the PlayStation 5. With Sony shutting the doors on Japan Studio in 2021, we can’t expect to see Gravity Rush in any capacity in the future. Trust me, there’s no better feeling than that. There’s so much side content and so many challenges to hone your skills in that after a few hours of fine-tuning, you’ll feel like a master of gravity that can bounce across the map with pinpoint precision and grace. Its fun is derived from pushing the limits of imagination and using parts of the brain previously untapped. This is a player-oriented experience with gameplay in mind, first and foremost. The Gravity Rush series isn’t going to win any awards for storytelling, but that’s not its focus. Sadly, it must have undersold to not warrant a further entry in this exceptional series. ![]() We then got Gravity Rush 2 as a PS4 exclusive in 2017, which was released to critical acclaim. The limited physical release resulted in prices that will make you scoff if you check out a concurrent listing, so this is best experienced at its digital price point. The popularity resulted in a Remastered port for PS4. Gravity Rush was originally a PS Vita exclusive, making use of the handheld’s gyroscope to tilt Kat’s trajectory with the Vita. ![]() It’s a formula that never gets old as you feel yourself slowly but surely master it. Fighting the shadowy Nevi enemies lets you shift towards weak spots, or you can levitate nearby items to throw at them. More specifically, you play as Kat and have the ability to move freely around terrain with gravity shifting until your gravity bar runs out, which refills almost instantly upon landing. The core of Gravity Rush‘s gameplay is what makes it so endearing and addictive: you quite literally control gravity. Allow me to share why I consider this one of the best exclusives Sony ever had. Their biggest missed potential was with their Gravity Rush series. This talented studio got the heave-ho in 2021, a decision I can’t comprehend two years later. While they’re most known for their Ico/ Shadow of the Colossus/ Last Guardian games, they’re also home to classics like Ape Escape, LocoRoco, and Patapon. Sony’s Japan Studio is responsible for some of PlayStation’s biggest dark-horse, underrated gem games. ![]()
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